﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class XMLPlayer  {

    Vector3 position;
    int hp;
    int action;

    public Vector3 Position
    {
        get { return position; }
        set { position = value; }
    }

    public int Hp
    {
        get { return hp; }
        set { hp = value; }
    }

    public int Action
    {
        get { return action; }
        set { action = value; }
    }
}
